The Brimstone
Lead Programmer & Designer
Company:
Wake Technical Community College – Capstone Project
Tenure:
May 2024 – Jun 2024
Tools Used:
Unity
C#
Visual Studio Code
JetBrains Rider
Overview:
The Brimstone was a short-form capstone project where I served as both Lead Programmer and Designer.
The goal was to build a mechanically cohesive experience that blended puzzles, AI systems, and environmental tension within a constrained academic timeline. This project focused heavily on clean system architecture, gameplay clarity, and rapid iteration.
The game was released publicly on itch.io and presented at the Simulation and Game Development Capstone Showcase.
My Role & Ownerships
Core Gameplay Systems
Puzzle Mechanics
AI Behavior
Audio Integration
Level Design Implementation
Designing System-Driven Gameplay
The project required building interconnected systems that supported:
- Puzzle progression logic
- AI behavioral responses
- Player feedback loops
- Environmental tension
Rather than scripting one-off moments, I focused on creating modular gameplay components that could be reused and iterated on quickly.
Breakdown: Core Systems
Ownerships:
Puzzle Framework
AI State Logic
Event Triggers
Gameplay Flow
The design goal was clarity and cohesion.
Players needed to:
- Understand puzzle logic intuitively
- Read AI behavior patterns clearly
- Navigate the space without confusion
- Feel escalating tension through pacing and sound
Balancing AI responsiveness with puzzle readability was the core design challenge.
What This Project Strengthened
- Leading both programming and design simultaneously
- Structuring clean gameplay systems under time constraints
- Rapid prototyping and iteration
- Delivering a polished, publicly released academic project