ALDEN CHAPPELL - TECHNICAL GAME DESIGNER
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The Brimstone

Lead Programmer & Designer

Company:

Wake Technical Community College – Capstone Project

Tenure:

May 2024 – Jun 2024

Tools Used:

Unity

C#

Visual Studio Code

JetBrains Rider

Overview:

The Brimstone was a short-form capstone project where I served as both Lead Programmer and Designer.


The goal was to build a mechanically cohesive experience that blended puzzles, AI systems, and environmental tension within a constrained academic timeline. This project focused heavily on clean system architecture, gameplay clarity, and rapid iteration.


The game was released publicly on itch.io and presented at the Simulation and Game Development Capstone Showcase.

My Role & Ownerships

Core Gameplay Systems

Puzzle Mechanics

AI Behavior

Audio Integration

Level Design Implementation

Designing System-Driven Gameplay

The project required building interconnected systems that supported:

  • Puzzle progression logic
  • AI behavioral responses
  • Player feedback loops
  • Environmental tension

Rather than scripting one-off moments, I focused on creating modular gameplay components that could be reused and iterated on quickly.

Breakdown: Core Systems

Ownerships:

Puzzle Framework

AI State Logic

Event Triggers

Gameplay Flow

The design goal was clarity and cohesion.

Players needed to:

  • Understand puzzle logic intuitively
  • Read AI behavior patterns clearly
  • Navigate the space without confusion
  • Feel escalating tension through pacing and sound

Balancing AI responsiveness with puzzle readability was the core design challenge.

What This Project Strengthened

  • Leading both programming and design simultaneously
  • Structuring clean gameplay systems under time constraints
  • Rapid prototyping and iteration
  • Delivering a polished, publicly released academic project